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Amiga Plus 1995 #5 & #6
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000841_owner-lightwave-l _Thu Apr 27 19:34:43 1995.msg
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Received: by netcom22.netcom.com (8.6.12/Netcom)
id LAA06715; Thu, 27 Apr 1995 11:38:13 -0700
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Date: Thu, 27 Apr 1995 11:01:54 -0700 (PDT)
From: John Gross <jgross@netcom.com>
Subject: Re: LW 4.0 memory?
To: Peter Bowmar <bpj1@titan.np.ac.sg>
cc: lightwave-l@netcom.com
In-Reply-To: <Pine.SV4.3.91.950426100747.24366B-100000@titan.np.ac.sg>
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> surfaces is a nice touch, although since I haven't been able to figure
> out the equivalent to the HELP key on the Amiga, I can't tell if there's
> a keyboard equiv for RENDERing the texture preview. I sure hope so, it'll
> remove a lot of the ease of use if I have to click on the button every
> time I make a change to a surface.
The windows standard help key is F1. LightWave uses this, but Modeler
(the pre-release uses f12). Render Sample keyboard equiv is s. Options is
shift+s.
> It's fairly quick on the Pentium 90mhz, but holy memory pig
> Batman! We have 32megs of RAM on our machines but LW, run straight from
> Windows 3.1 with nothing else running shows 21 megs free! WHat the hell?
> I know Windows sucks (in more ways than one) but this is a little out of
> control. I can run LW on my 24meg Amiga 4000 and have 22+ megs free.
>
Windows and NT handle memory differently, so the free mem info may not
actually be that useful on PC systems.
Other new stuff: Alpha shadows. A welcome addition. Multiple Undo
> and redo on Modeller. Very nice. Unseen by rays for each object, but the
> object still seems to render even when this is clicked. Dunno, the manual
> is....incomplete.
Unseen by Rays is useful when you don't want an object to appear in the
reflection or refraction of another object. Imagine a front projected
polygon floating above a reflective water surface. You wouldn't want the
f.p poly to show up in the reflection, so you toggle on Unseen By Rays
for that object. You are thinking of Unseen by Camera which isn't in yet.
JG